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Victoria 2 economy guide
Victoria 2 economy guide













victoria 2 economy guide

Being a Great Power means you'll have a better chance at getting more resources, since the open market goes by rank and you'll unlock the option to influence nations. Also, that going for Aesthetic techs can help you reach Great Power status by having a lot of prestige. After you get your most populous states filled with Clergy, worry about Craftsmen and later Clerks to fill your factories. Should you happen to be a larger nation like the US or Russia with a ton of resources, you may be able to get away with letting the AI capitalists randomly build factories.īeyond that, just know that 2-4% Clergy in a state = Literacy Rate = Research Rate. Ideally, you should build it in the provinces that have the required resources in them, but depending on the good, it can still profit even if you have to import everything (this is also why you conquer and influence nations so that you get first shot at the resources, because the open market is very competitive). You build your industry by switching to a political party with State Capitalism, which is usually your Reactionary and Socialist parties (if you're a monarchy, you should be able to choose your Reactionary party immediately). You get those through conquest and influencing nations. The deeper economy stuff is largely ignored, you basically just have to feed it with population and industrial resources in order for it to prosper. The game really isn't as hard as it looks. If you have a specific country in mind, I can try to give more detailed suggestions, but my suggestion is to start out as a monarchy and try to follow the above outline. I think these are the most important issues to keep in mind from the beginning - everything else you can pick up over time. Later, build chains of factories that use the output of one factory as input into another, e.g., sulphur-fertilizer-explosives, timber-lumber-furniture. When you do build factories, just match them to the resources in each state, like liquor-wheat, ammunition-sulphur, canned food-cattle, glass-coal and so on. But you should rush railroads because they improve your overall economic efficiency as well as army movement speed. You don't need to rush factories because, in the early game, your artisans are still more efficient than factory workers - it's perfectly OK to wait 30-40 years before your first huge wave of factories. Then, research railroads and build them in every state as soon as you can. This allows you to build your own railroads and factories. First, as a monarchy, make sure to appoint a ruling party that has the State Capitalism policy. After that, prioritize military tech, especially the ones that unlock Machine Guns and later Gas Attack/Defense.Īs for your economy, you can do well enough by following these simple guidelines. For specific techs, I strongly recommend getting Medicine ASAP, as this will improve your population growth and reduce attrition, and the earlier you do both of these things, the more it will benefit you. You have to start building up militancy early, or you will lose your chance to do this while your population is still easy to manipulate.Īlso early on, you want to encourage Clergy in all of your states to improve the literacy of your population, which will help you get tech faster. For a monarchy, the most important objective is to reform into Prussian Constitutionalism, followed by HM's Government, as soon as possible. As counter-intuitive as this may sound, you want them to become more militant early on, because this helps you pass reforms that make them less angry later, when they have more consciousness. Militancy is how angry they are, and consciousness is how much they actually care about specific issues. There are two important stats to keep track of, your population's militancy and consciousness. In terms of managing your own country, you will probably start out as some kind of monarchy, and you will have to deal with an increasingly angry population as time goes on. You always have to keep this in mind when choosing wargoals, making demands and so on. There will be plenty of wars, but most of the time the way that you weaken your rivals is not by directly taking their land, but by forcing them to release new countries that you can then add to your sphere. Rather, your success is measured in terms of your sphere of influence and your economy. It is relaxed a bit in the WW1 era, but not before then. You can steal some land, especially in colonial regions, but the infamy mechanic is set up to punish you very heavily for expanding in Europe. As a CK/EU player, you first have to adjust your expectations - you are not going to be painting the whole map in V2.















Victoria 2 economy guide